They just needed to die in maybe two or three hits less. I found myself hacking away at a single zombie for what felt like forever, until the thing finally keeled over, especially since I’m pretty used to zombies having very low health in other games ( Resident Evil, Dead Rising). It has a very Devil May Cry feel to the action, although the zombies could all use about ten to twenty hit points less. The game controls well enough, with fun little flourishes of her cheerleader pom-poms, bright, sparkly rainbows with an especially powerful chainsaw slash, and interactive environmental objects like… well, stripper poles (which Juliet can use to spin in a circle, luring all the undead to her so she can slice them to pieces for extra points), explosive barrels and rainbow-colored launch platforms (not unlike something you would see in a Mario Kart game) that speed Juliet up while she’s dashing for a super jump. Hack, slash, chop, and RA-RA-SISKUM -BASH- your way through the zombie hordes, fighting your way to defeat the music demon that is holding that part of town in a grip of zombie panic. Using magic, her chainsaw, and a little elbow grease (and maybe some tape) she decapitates Nick, turning him into essentially a human keychain that hangs from her belt loop. Before Nick turns, Juliet does the only thing she can think. 1) Juliet is a professional zombie hunter, trained in the ways of kicking serious zombie butt- by her father and sisters who are ALSO professional zombie hunters, and 2) right off the bat, Juliet’s precious boyfriend Nick is an early victim of a zombie attack. Now, Swan’s evil plan may have worked out all well and dandy, save for 2 things. A “goth geek bastard” named simply Swan has decided to call upon the forces of evil to destroy the world.Įach one of the demons Swan has called on represents a musical genre, one for punk, indie, Heavy Metal, Funk (which kinda gets combined with disco and techno), Death Metal, and a “secret” genre (I’m doing my best to stay spoiler-free) at the end, and they all plan to rule the world by turning everyone into bloodthirsty zombies. Unfortunately for everyone, today also happens to be the day when the entire world goes to hell, literally. Lollipop stars the hyper-active, often slow to catch on and beyond over-sexualized Juliet Starling, who wakes up on her 18 th birthday with sunshine and sparkles, ready to take anything the world throws at her, but without leaving her boyfriend, Nick Carlyle, behind. From bright rainbows and Powerpuff-esque sparkles, to waves of gore spilling across the pavement, this game kinda takes on a little bit of everything, from the gameplay (which switches back and forth from a button-mashing comboing brawler, to an over-the-shoulder shooter to a platformer) to the level design, to the general feel of the game. Now of course, the word “strange” need not apply to a Suda51 game, as pretty much anything goes in his work. Lolipop Chainsaw is a strange blend of pop-corny 1960s and 80s high-school dating movies, the sort of bubblegum quality that the Buffy the Vampire Slayer movie had, and of course, zombies. But once learning that Suda was the creative mind behind the game, I was instantly hooked. From a distance, it pretty much just looked like another addition to the popular(?) Onechanbara series, which is another game about scantily clad girls killing the crap out of zombies. Honestly, the only real reason I was interested in Lolipop was that it was made by Suda. Since then I have enjoyed the amazing works No More Heroes and Shadows of the Damned, so it’s pretty safe to say that I’m a fan. Now, to start off with, I’ve been a huge fan of Suda51’s work since Killer 7, a strange but very well thought out game that is far too easy to give away just by talking about it.
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